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Benchmark’s Mitch Lasky and Blake Robbins on The Art of Business in Gaming
Benchmark’s Mitch Lasky and Blake Robbins on The Art of Business in Gaming

Benchmark’s Mitch Lasky and Blake Robbins on The Art of Business in Gaming

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Apr 26, 2023

We sit down Benchmark’s legendary gaming investors Mitch Lasky and Blake Robbins (now also of the excellent Gamecraft podcast fame) to discuss the history and future of gaming business models. This episode is the perfect bookend to our Nintendo/Sega gaming series this season on Acquired — no one is more qualified than Mitch and Blake to breakdown how the business side of the industry has evolved so radically from the Periscope quarter-drop days to the forever games and platform based publishers of today.

Regardless if you’re a gamer, understanding the incredible innovation that’s taken place over the past two decades in gaming and what it portends for other industries is critical for any founder and investor to understand. Tune in!

Short: The Death of Sega
Short: The Death of Sega

Short: The Death of Sega

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Apr 18, 2023

Sega and the Genesis was THE underdog story of the early 90’s. In a single console generation, Sega went from ~zero to 50% US market share and dethroned Nintendo’s seemingly invincible global monopoly. But — somehow —  it all then died. Two console generations later Sega was out of the hardware game entirely, and the company was sold off for pieces to a pachinko manufacturer. How on earth did this happen??

Today we’re launching Acquired Shorts in order to tell this story and others like it: side tales from the “Acquired Cinematic Universe” that are too brief for a full episode, but too good to leave in the vault. We’d love to hear your thoughts on the format (and this episode). Please send us your feedback in Slack, email or Twitter!

Nintendo: The Console Wars
Nintendo: The Console Wars

Nintendo: The Console Wars

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Apr 11, 2023

In the 1980’s Nintendo was on top of the world, with the NES achieving over 90% market share of home video games globally. So how did they fall ALL the way down to ~10% in just a few short console generations? And how did they then build themselves back up (and down and up again) to the top once more? Spoiler: it all hinged on one very small, yet very large and durable platform… the Game Boy. Fire up your favorite portable entertainment device and tune in for the epic story of Nintendo’s fall from grace and journey back to the top — capped off by our robust discussion of where they go from here, and whether this 130+ year old company may still (!) be misunderstood and mis-valued.

Nintendo's Origins
Nintendo's Origins

Nintendo's Origins

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Mar 16, 2023

You may think you know the Nintendo story: a plumber named Mario, a princess named Zelda… and didn’t they buy the Seattle Mariners at some point? We thought we knew it too. And then we started researching and were blown away.

The lovable Disney-like Nintendo that we know today is a 130 year-old a playing card company (i.e. gambling), forged in the shadowy world of the Yakuza and shaped by a four-generation cycle of bitter family betrayal. And its unlikely transformation into a global multi-billion dollar media monopoly was led by an iron-fisted patriarch who — amazingly — never played a video game in his life! Get ready for one of our favorite stories Acquired has ever told — we couldn’t make this one up if we tried.

Nvidia Part I: The GPU Company (1993-2006)
Nvidia Part I: The GPU Company (1993-2006)

Nvidia Part I: The GPU Company (1993-2006)

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Mar 28, 2022

He wears signature leather jackets. He can bench press more than you. He makes cars that drive themselves. He’s cheated death — both corporate and personal — too many times to count, and he runs the 8th most valuable company in the world. Nope, he’s not Elon Musk, he’s Jensen Huang — the most badass CEO in semiconductor history. Today we tell the first chapter of his and Nvidia’s incredible story. You’ll want to buckle up for this one!

SONY
SONY

SONY

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Mar 7, 2022

Born in the unlikeliest of places — the terrible, wasteland-like aftermath of post WWII Japan — Sony rose to capture the imaginations (and wallets) of consumers and engineers around the world. The company produced hit after hit after hit: portable transistor radios, CDs, the Walkman, the PlayStation, DVDs, life insurance(!!)... and yet ultimately fell behind its greatest American admirer, Steve Jobs and Apple. This is the incredible story of Sony’s human and technological optimism in the face of overwhelming odds — a story that, given recent world events, remains as relevant today as ever.

Rec Room Part II (with CEO Nick Fajt)
Rec Room Part II (with CEO Nick Fajt)

Rec Room Part II (with CEO Nick Fajt)

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Mar 23, 2021

Last Acquired left the plucky Rec Room crew in our 2018 "Part I" episode, they were a seed stage startup making a VR game that users loved but grew slowly and barely monetized. Fast forward to today, and they're now a multi-platform social "place" with millions of active users, 500%+ YoY growth and a robust creator economy that's rivaled only by their oft-compared metaverse cousin Roblox in dynamics and efficiency. And oh yeah, they're now a $1B+ company after a new $100m fundraise from existing investors Sequoia and Index, which they're announcing today. We figured it was high time to revisit Nick & crew for a Part II...

Epic Games
Epic Games

Epic Games

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Sep 1, 2020

We tell the "epic" story of a plucky game developer from Cary, NC (by way of Potomac, MD) which, after bootstrapping for its first 22 years, has morphed into an $18b juggernaut that may become the most important technology company for the next evolution of the internet.

And oh yeah, its founder, CEO and controlling shareholder? He's beholden to no one and cares more about land conservation than money, has the firepower of China's biggest internet giant behind him, and is willing to fight to the death with Apple, Google and anyone else who doesn't support his vision of an open and equal-opportunity internet future. Buckle your seats!!

New! We're codifying our own Playbook notes and takeaways from each episode, and posting them here in the show notes and on our website.

Atari (with Nolan Bushnell)
Atari (with Nolan Bushnell)

Atari (with Nolan Bushnell)

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Oct 15, 2019

We’re joined by the legendary Nolan Bushnell, founder not only of Atari, but also the only person ever to hire Steve Jobs, the recipient of Sequoia Capital’s first-ever investment, and the creator of Chuck E. Cheese, the canonical GPS navigation arrow, and a little project that would go on to become Pixar. We cover it all in this special episode!

The Electronic Arts IPO (with Trip Hawkins)
The Electronic Arts IPO (with Trip Hawkins)

The Electronic Arts IPO (with Trip Hawkins)

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May 27, 2019

Acquired looks back at a monumental IPO from a *much* different era: Electronic Arts. We’re joined by EA’s founder Trip Hawkins to tell the incredible story of how he built the company that made video games mainstream. Starting from his high school years as both a geek and a jock, to then working for Steve Jobs as one of Apple Computer’s first employees and later completely changing the world of sports with John Madden Football, Trip always had a clear vision for what EA could become and what magic could happen at the intersection of technology and the liberal arts.

Raising a Seed Round with Against Gravity CEO Nick Fajt
Raising a Seed Round with Against Gravity CEO Nick Fajt

Raising a Seed Round with Against Gravity CEO Nick Fajt

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Feb 6, 2018

We launch mini-series on Acquired with a subject near & dear to our heroes' hearts: startup fundraising! This has been one of our most-requested new topics, and we're excited to kick things off with makers of the popular Rec Room social VR app, Against Gravity, which raised one of Seattle's hottest venture rounds in recent history: a $4m seed led by Sequoia Capital in 2016. CEO Nick Fajt joins to tell the story from company inception to building and shipping the initial product, fundraising as a first-time CEO, what they've been able to accomplish with the capital and their vision for the future. We had a blast touching on many classic Acquired themes for the first time "in-action" with a young, growing company, and hope you all enjoy the discussion as much as we did. Let us know what you think in the Slack!

Activision Blizzard
Activision Blizzard

Activision Blizzard

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Jul 12, 2017

Ben & David cover the creation of the gaming world's equivalent of the 70's rock supergroup: the 2008 merger of Blizzard and Activision. We tell the story from the Blizzard perspective, tracing the history of one of the most innovative companies in the business from humble beginnings at the hands of UCLA undergrads, to surviving multiple acquisition rollups (including at one point being owned by the French national water company), to joining ultimately with Activision to form the largest gaming company in the world, all while inventing multiple game genres that define the industry as we know it today.

Click here to take the 2017 Acquired Survey. It takes 5-10 minutes, and you may win a pair of AirPods (woo!)

Oculus
Oculus

Oculus

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Apr 11, 2017

Ben & David transcend the barriers of "real" reality, and dive into Facebook and Mark Zuckerberg's geek-eutpoia vision of the future of gaming, social, and maybe even the entire internet: strapping goofy-looking goggles to your face. Is VR for real this time or are we living through another Virtual Boy moment? Tune in to find out!

Bungie (with Xbox Co-Founder Ed Fries)
Bungie (with Xbox Co-Founder Ed Fries)

Bungie (with Xbox Co-Founder Ed Fries)

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Nov 29, 2015

Ben and David are joined by Former Microsoft VP and Co-Founder of Xbox, Ed Fries, to discuss the Bungie acquisition and the development of Halo. Highlights include:

  • Ed's call with Steve Jobs after the acquisition, and sharing the stage with Steve and Bungie Co-Founder Alex Seropian at the Macworld Keynote.
  • Bungie today, and the unlikely path to get there led by Harold Ryan.
  • How to find something that all parties want to get a deal done, the creation Peter Tamte's spin-out Mac gaming studio, and orchestrating the division of current Bungie projects and assets with Take-Two, led by Ryan Brandt.
  • Saving a project that's off schedule and missing the mark, and how Jason Jones led the effort to make Halo 2 a hit at launch.
Twitch
Twitch

Twitch

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Nov 15, 2015

Ben and David discuss Amazon's acquisition of Twitch in 2014. Unlike previous episodes, this recent acquisition still has a lot of open questions, and Amazon hasn't publicly reported growth of Twitch since the purchase. Ben and David talk about Justin Kan's original product with Justin.tv, and the transformation into the Twitch that Emmett Shear is running today.